A downloadable New Game for Windows

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Suffer in the Devil House

Your goal is simple, solve the puzzles and get out of the house, but strange things will happen and chase you until you DIE!

The game was updated, the first key changed its place and now has support to Xone control. New lighting and fewer objects to interact with, making viewing easier and speeding up gameplay.

Minimum system requirements:

CPU: Intel Core i3-2100 or equivalent
Memory:  8 GB RAM
Graphics Card: NVIDIA GeForce GTX 660 or AMD R9 270 
DirectX: Version 11
Storage: 2 GB

Recommended system requirements:
CPU: Intel Core i5-2500 or AMD FX-6300 @ 3.5 GHz or equivalent
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 960 or Radeon RX 550
DirectX: Version 11
Storage: 2 GB 






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Click download now to get access to the following files:

TheDevilHouse.7z 887 MB

Development log


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This was a creepy game but not scary enough for me! The puzzles were definitely a challenge!

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I recommend an option to lower mouse sensitivity, it's really hard to focus on things with a mouse sensivity that high, it kinda looks like I'm delirating. Other than that, the game is amazing! 3/5 stars.

Edit: I couldn't play this game, the graphics are amazing and I really want to, but without a low mouse sensitivity and a slower frame per second it's almost impossible for me.


Gave it a go...


My girlfriend really enjoyed this one.


It wouldn't run, I got this message:

"LowLevelFatalError [File:Unknown] [Line: 1121] GameThread timed out waiting for RenderThread after 120.00 secs"

try reinstalling the game


I spent a few hours playing around last night and even though I saw the jump scares coming they still got me! Annoyingly I couldn't figure out how to beat the game but still had a lot of fun! 


It was pretty fun. Puzzles and item descriptions were odd, to say the least. 


Cool looking game. I couldn't quite figure out what to do after a certain point. 


the puzzles are super hard haha, i didn't finish the game but i had fun playing :D here's my attempt (spanish Play-Through)


A few pointers:

- The "mobile phone" asset being a picture frame didn't give a very good first impression. Appreciate the cute kitty, though.

- Is it possible to put quality options into the game? My PC was chugging and struggling to run the game. Making your game in UE4 and then not putting quality options in is gonna alienate a bunch of potential players with less powerful rigs. 

- The overall layout of the map was pretty good.

- Player model being a SWAT-type person was a bit weird.

- Scares were predictable and so-so.

Not a terrible game but I'd say needs a bit more work. Keep it up!

thanks, next time will have quality options. this character is the only one I have kkkk


I managed to get as far as the bloody rabbit on the chair and I had to stop. Developer, for the love of god, PLEASE take out that stupid flashing light effect. It's not atmospheric, it's awful and headache inducing. Seriously, I'd happily play on but I couldn't. Please consider taking that out or at least swapping it for a less dramatic light flicker.

today I will release an update changing the lighting is a few more things


Awesome, I'll try again then!

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Guys after 6 hours trying to beat this game I have a speed run for you. The last door seems to be broken, but maybe you guys can get through. Here's the video 

very good, just missing the keys to finish!


For playing this game for about 37 minutes find this one picture cant get past the first room, lighting is meh, personally feel overwhelmed to check every single drawer and plant and frame and alas to not find what i was looking for. i spend this amount of time, and the only thing i accomplished was falling asleep at the desk. i really was trying to love the game and give it a chance more, some comments made amazing points about the game. i give it a shot. but its not my thing.

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oof, deleted my comment, eh? 10/10 best game ever

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if you say the game sucks, great I leave it, but your other deleted yes, since it was but For a message of hate, however, some things you said I took into consideration and made changes in the game if If you want to say it's bad, feel free.

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I left that comment as a full list of things that need to be improved from audio, visual, communication, gameplay and user interface standpoints. I get that it can be tough to receive blunt criticism, but I am not going to bs you and say that it's a great game when it isn't. If you want another step by step breakdown of what I found to be lacking, I'll type it back up, I'll even sit down and play a hell of a lot more of it, but if you're happy with the quality of this title, I'll be on my way


Alright, I accept criticism, so I changed some things you said, you may not have seen or updated the game, but criticism is welcome to improve future projects. 😀


Round 2 begins!

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Okay, so I dumped about 15 more min into the game and the best way I can summarize what I feel as a player is that the game does way too little with way too much.  The sheer number of drawers and cabinets that can be opened is disheartening. It never really feels as if the player is exploring, but rather being forced into checking every possible space for keys to progress.

Rooms 01 and 03 have some great points of reference for using lighting to draw the players attention without forcing them to check every space. i think there is an inherent issue with the transition between the living room you start in and the kitchen, as the first thing the player is going to do is walk toward the light source that is the kitchen. Lock that door, force them to look around and see down the hallway, let that draw their attention.

Next, is it's probably a good idea to gate some areas of the downstairs and the upstairs as I felt overwhelmed by the sheer number of rooms and halls almost immediately. Use those awesome blood decals to make the player check under beds and desks, inside closets, and more unique areas. Every time I saw a new dresser I thought "oh crap I have to click though all this crap again" while making sure I didn't miss one random object that was out of place.

Simplify, streamline, get rid of all the excess interactions, let the environment chill the player, draw their attention and subvert their expectations, build up a scare and bring it in from somewhere they weren't expecting.

Light is a powerful tool in a game like this.


ok thanks i will try to do better next time.


Bro this game is Sick but puzzles are so hard...I done my part and made a Video...I hope this will help out a bit :) 

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Thank you. I made an update in the game, now there is a file with a red lens hint, and the others also have files with tips that you have to find. 

After Room 14 can't find anything and don't know what to do next...Picked up couple of Pictures number behind them don't know what are they pointing at....In laundry Room I don't understand the Red light....Its Damn much hard puzzle in this game Come On Dev.  -_-


Gonna download the game just because GIFs here looks interesting despite they are now resized for the web xD


do i tried recording this game and i couldnt get passed the first room. i picked up the mobile phone, put it down then picked up the picture behind it and it told me to take it but it was listed as mobile phone. the door never unlocked and i picked up everything i could find, kinda confused

There is a key in the right corner near the plant. the items will be well hidden


oooohhhhh ok awesome